With Diablo 4's Season 9 on the horizon, players have been diving into the game's Public Test Realm (Diablo 4 Gold) to explore new features, mechanics, and powerful Arcana combinations. Among the discoveries, one particular combo has caught the community's attention for its game-breaking potential—an endlessly repeatable teleport spell that could redefine speed-farming in Nightmare Dungeons and The Pit.
This powerful mechanic hinges on the synergy between three pieces of Arcana: Propulsion, Floaty Bobble, and Bloody Charm. Combined correctly, these create a teleporting, enemy-obliterating blast that has the potential to upend how players approach high-density encounters and rapid dungeon clears. But as with all things that seem too good to be true, its future in the live version of Season 9 remains uncertain.
The Arcana Trio: Propulsion, Floaty Bobble, and Bloody Charm
To understand the impact of this combo, it’s important to break down how each component contributes to the spell's power:
Propulsion: At the heart of this strategy is Propulsion, a Catalyst-type Arcana that generates a large area-of-effect (AoE) blast. This blast is the primary source of damage, making it ideal for clearing groups of enemies clustered together.
Floaty Bobble: The second piece, Floaty Bobble, enhances the spell by adding a teleportation effect to the blast. Upon casting, players instantly blink to a new location—presumably toward or around the enemy pack—turning the blast into both a mobility and damage tool.
Bloody Charm: Lastly, Bloody Charm elevates the spell from powerful to potentially broken. It introduces an execution mechanic: any enemy caught in the blast with less than 20% life is instantly killed. Even more significant is the effect of a reset—the ability cooldown is refreshed, allowing players to cast it again immediately.
Put together, this spell allows players to chain teleports endlessly as long as there are low-health enemies nearby. It becomes a deadly loop of mobility and execution that rewards aggressive play and sharp timing, effectively allowing players to teleport through an entire dungeon or area in rapid succession.
Speed-Farming Redefined
Where this combination truly shines is in speed-farming scenarios. Content like Nightmare Dungeons and The Pit is known for dense enemy packs and the need for efficient clearing strategies. With this teleport spell, players are not only able to kill quickly but move rapidly from one pack to another without stopping.
The use of controller auto-aiming functionality further enhances the spell’s effectiveness. Diablo 4 content creator Rob2628 demonstrated in a recent video just how devastating this setup can be. Thanks to controller-assisted targeting, players can snap to enemies effortlessly, making each teleport blast even more precise and deadly.
"It's absolutely crazy how fast you can go with this," Rob2628 says in his breakdown of the build. He showcases the teleport combo decimating dungeons in record time, with little need to stop and reposition—a game-changer for anyone focused on farming efficiency.
Potential Balance Issues
Naturally, such an overpowered combo raises questions about balance. Is this an intentional synergy designed to reward experimentation, or an oversight that Blizzard will inevitably patch?
As of now, the teleport trick exists only on the PTR for Season 9, and its fate in the final release version remains uncertain. Blizzard has not yet confirmed whether the combo is working as intended or whether adjustments will be made before the season goes live on July 1.
The core issue is that nerfing any one part of this spell could have ripple effects. Arcana like Floaty Bobble and Bloody Charm aren’t limited to this one combo—they have uses in other creative builds. If Blizzard weakens their effects to curb this teleport trick, it may inadvertently hinder other fun and viable playstyles.
This makes for a classic balancing dilemma. On one hand, Blizzard wants to empower players to explore new combinations and feel rewarded for innovation. On the other hand, letting an overly dominant spell go live could trivialize core content and reduce build diversity, especially in competitive leaderboards or high-end PvE.
Community Reactions: Fun Police Incoming?
Unsurprisingly, the Diablo community has already begun debating the future of this spell. Over on the Diablo 4 subreddit, many players are enjoying the fun while it lasts—but few believe the teleport trick will survive Blizzard’s scrutiny.
A common sentiment echoed in the top comments is that the “fun police”—a tongue-in-cheek term for Blizzard’s balance team—will intervene. Whether through a minor nerf or a complete rework of one of the Arcana involved, the expectation is that something will change before the official Season 9 release.
That said, some fans are hoping Blizzard leaves the combo intact, at least temporarily. There’s value in having occasional overpowered mechanics to shake up the meta and inject some chaotic fun into seasonal content. With a little tuning, this spell could offer a unique and exciting playstyle that doesn't necessarily break the game.
Season 9 and Beyond
Diablo 4’s Season 9 is shaping up to be a pivotal one for the game’s ongoing evolution. With new Arcana systems, PTR feedback, and balance testing underway, Blizzard appears committed to refining its seasonal model and endgame systems.
Season 8 introduced major endgame boss changes and even featured a limited-time Berserk crossover, bringing fresh content to keep players engaged. Season 9, by contrast, looks to expand on gameplay experimentation through systems like the new Arcana.
However, not all news has been good for fans eager for bigger expansions. The next major Diablo 4 expansion is not expected until 2026, meaning players will be relying on seasonal content to keep the game fresh for quite some time.
In this light, powerful and creative builds like the teleport combo serve as important stopgaps. They generate buzz, fuel theorycrafting, and encourage players to return to the game with new goals. Even if such builds are eventually toned down, their discovery adds valuable energy to the community.
What Comes Next?
As Blizzard collects PTR feedback and monitors community sentiment, the fate of the teleport spell remains in limbo. It’s possible that minor adjustments—such as adding a cooldown cap or limiting resets—could preserve the spirit of the build while reining in its power.
Alternatively, Blizzard may decide to let it ride, embracing the occasional broken mechanic as part of the seasonal chaos. After all, seasonal metas are meant to come and go. A short-lived but memorable combo can enhance a season’s identity, giving players a reason to dive in before the next reset.
Whatever the outcome, the teleport spell has already achieved one important thing: it has brought excitement and curiosity back to Diablo 4's buildcrafting system. As players await Season 9’s full release, this Arcana combo stands as a testament to the potential of player-driven innovation.
Final Thoughts
The teleport combo in Diablo 4 Season 9 is more than just a gimmick—it’s a bold example of how systems like Arcana can interact in unexpected and exhilarating ways. Whether or not it survives the transition from PTR to live servers, it represents the kind of gameplay discovery that keeps ARPGs thriving and cheap Diablo IV Gold.
Blizzard now faces the difficult task of striking the right balance between fun and fairness. Whatever decision they make will signal their philosophy on creativity, power, and the evolving landscape of Diablo 4.
For now, players should enjoy the ride. Test the spell. Experiment with builds. Push the limits. Because come July 1, the fun police may just arrive with their patch notes in hand.